indiegame.fan
Aurenv - Audio Reactive 3D Environments header art

Aurenv - Audio Reactive 3D Environments

Aurenv is a music visualizer that takes it one step further by translating both stems and real-time audio into physical motion, dynamic lighting, and responsive elements within 3D environments.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Aurenv - Audio Reactive 3D Environments?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Aurenv - Audio Reactive 3D Environments?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Aurenv - Audio Reactive 3D Environments self-published or published by Alexandru Tataru?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Aurenv - Audio Reactive 3D Environments and Alexandru Tataru funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Aurenv - Audio Reactive 3D Environments and Alexandru Tataru?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Aurenv - Audio Reactive 3D Environments?Release statusWhether and how the game has been released.

Media

10 items

About the Game

Aurenv (Audio Reactive 3D Environments) is a personal project driven by the nostalgia for the old music visualizers.

There are two main versions which for now are called loopback and stems.

Aurenv loopback captures the audio at Windows level and is plug and play but has the main limitation of the old visualizers: it is not possible to properly interpret in real time each instrument and the vocals because everything is mixed together.

Aurenv stems uses individual audio tracks that make up a song (such as kick, snare, bass guitar, vocals, etc.), exported separately. Each stem can be configured to drive various elements in the scene.

While I think that using stems is the future of music visualizers, there are several challenges related to it and right now I am working on streamlining the user experience as well as adding new environments.