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Audioshield

Block the beats! Audioshield puts you at the point of impact for every hit in your songs. Block incoming orbs with your shields and feel the music. Works with any song!

Steam Page
Release
April 5, 2016
10 years and 121 days ago
Steam Reviews
Very Positive2,737 reviews80.7%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Audioshield and Dylan Fitterer funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Audioshield and Dylan Fitterer?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

"Audioshield is the most purely joyful time I’ve had with a facebox on" (Alec Meer, Rock Paper Shotgun)

"Audioshield: Feels like music-melee Missile Command-and we love it" (Ars Technica)

"AudioShield -- a rhythm game -- is HTC Vive's killer app" (Jeff Grubb, VentureBeat)

Experience your entire music collection in VR. Audioshield puts you at the point of impact for every hit in your music. Beats glide in slowly for mellow parts of songs, then ramp up for intense parts of songs with cross-body, double-shield, and high-altitude hits.

Audioshield uses an advanced version of Audiosurf 2's music analysis system to sync with any song from your collection.

Every song has its own online leaderboard. Audioshield also supports local leaderboards to easily compete with friends during look-at-my-awesome-new-VR-system parties.

"Let's punch the hell out of music in virtual reality with Audioshield" (Polygon)

"Audioshield found some neuroreceptor in the deepest cavern of my brain—one that can only be stimulated by an incredible combination of sight, sound, and motion—and flooded it with a sensation that has left me reeling for days." (Ars Technica)

"Fighting Music in VR. This is the coolest sh** ever." (Jericho)

"VR Missile Command inside a neon rave, set to your own music." (PC Gamer)

"The physicality of standing in place to fend off incoming orbs feels powerful" (IGN)

"...your music library comes to life as a fully immersive gaming experience" (UploadVR)