indiegame.fan
Atemporal Silentium header art

Atemporal Silentium

Atemporal Silentium presents a frenetic hack-and-slash combat system. With 3 weapons to choose from and combine, quick movement, and a high skill ceiling, the player is encouraged to experiment and develop their fighting style.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Atemporal Silentium and Ouch Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Atemporal Silentium and Ouch Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

Atemporal Silentium presents us with a frenetic and rewarding combat system that reminds us of the old classics of the hack-and-slash genre, while preserving the latest features of the genre in the industry. With 3 different weapons to choose from and combine, quick movement sets, and a high skill ceiling, the player is encouraged to experiment and develop their skills to better suit their fighting style.

Exploring the whole amazing world of Silentium is possible and highly encouraged, with verticality as one of our main focuses on the exploration aspect. A parkour system, grappling hook, and high-end character animations work together to ensure that traversing the world feels just as fluid, kinetic, and rewarding as the combat itself.