
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
You play as Mio, a 16-year-old high school student living in a quiet urban village in Japan. Your mom is out of town, and a kidnapper is in town. You are home alone.
You walk through residential streets, visit local shops, and attend school as part of your daily routine.
Simple objectives are always displayed, but no directions are given.
Instead, Mio receives photos on her phone that show real locations in the world. By recognizing streets, alleyways, and landmarks, you must find your way on your own.
You always know what to do but finding where is up to you.
[Features]
A ~20-minutes first-person psychological horror experience
VHS-inspired realistic visual style
Explore a quiet Japanese neighborhood
Simple on-screen objectives without directions
No combat
No complex puzzles
Please take care of Mio-chan.
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