
ASTROKILL
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Developer
Publisher
Release
May 27, 2016
10 years and 69 days ago
Steam Reviews
Mixed73 reviews63.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 16, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- Progress through a variety of campaign-missions or instantly play standalone missions
- Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
- Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
- Control your spacecraft with true 6DoF flight-controls via directional thrusters
- Repel enemy fire with anti-gravity using the one-of-a-kind GShield
- Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
- AI mimics human-behavior by weighing and making decisions based on changing battle conditions
- Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields