indiegame.fan
Asteroid Rodeo header art

Asteroid Rodeo

Asteroids are worth trillions. They're also spinning at 200 meters per second. You are a Wrangler—harpoon tumbling rocks, wrestle them to a dead stop with your custom-built ship, and mine them for credits. The pay is good. The survival rate is a conversation people avoid.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Asteroid Rodeo?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Asteroid Rodeo?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Asteroid Rodeo self-published or published by Buried Signal Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Asteroid Rodeo and Buried Signal Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Asteroid Rodeo and Buried Signal Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Asteroid Rodeo?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Asteroids are worth trillions. They're also spinning at 200 meters per second and hurtling through the void. Nobody talks about that part.

You're a Wrangler — one of the few people crazy enough to fly out into deep space, harpoon a tumbling rock, and wrestle it to a dead stop with nothing but thrust, cable, and stubbornness.

The Wrangler's Loop

  • Scan — Find the rocks with the most precious metals.
  • Despin — Harpoon it, deploy sticky thrusters, and tame the spin.
  • Mine — Laser out the voxels once the asteroid is stabilized.
  • Sell & Upgrade — Haul the payload back to the station, get paid, and build a bigger ship.

Harpoon. Tether. Survive.

Every asteroid is a physics problem trying to kill you. They tumble on multiple axes and don't care about your schedule. Latch on, fire your thrusters against the spin, and try not to get wrapped around a million-ton rock in the process. Start small with slow-spinning boulders, and work your way up to monsters that will fling your ship like a ragdoll.

Build Your Ship. Fly Your Ship.

Full voxel ship builder. Cubes, wedges, cylinders — block by block, thruster by thruster. Build something efficient, or build a flying dumpster with seventeen engines strapped to it. We're not here to judge. Whatever you build, you fly. Your ship's mass, thrust, and shape matter when your life depends on the engineering choices you made twenty minutes ago.

Missions in the Deep

The frontier doesn't hand you a career path. It hands you a list of jobs and a fuel tank. Out in the belt, your radio will crackle to life:
  • Rescue Operations — Stranded ships, dead engines, bad orbits. Harpoon them and tow them to a station before their air runs out.
  • Armageddon Runs — An asteroid is on a collision course with a station. Deflect it. Blow it apart. Whatever it takes.

If you enjoy...

The physics-first workplace danger of Hardspace: Shipbreaker, the satisfying mining loops of Deep Rock Galactic, and the ship-building progression of Avorion... you'll feel right at home in the belt.

Features

  • Physics-driven asteroid wrangling — Harpoon, tether, and counter-thrust against procedural asteroids with real spin, mass, and momentum.
  • Full voxel ship builder — Design your ship block by block and fly it in 6DOF (First/Third person).
  • Deep Upgrade Trees — 7 upgrade paths. Improve your mining lasers, cargo hold, hull, and thrusters.
  • Toolbox of destruction — Tethers, sticky thrusters, explosives, and more.
  • Dynamic Frontier — Respond to random radio encounters, rescue missions, and station defense contracts.
  • Controller Support