
Askara
Askara is a rogue-like turn-based tactics game, you choose how long each run takes, from a half an hour, to a few days if you want to! Multiple layers of mechanics mesh together to ensure that every run will be unique. It is easy to pick up, but will take years to master.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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5 itemsAbout the Game
Askara is a rogue-like turn-based tactics game, you choose how long each run takes, from a half an hour, to a few days if you want to! Multiple layers of mechanics mesh together to ensure that every run will be unique. It is easy to pick up, but will take years to master.
Game features
* Procedurally generated worlds, every playthrough will have a unique map
* Death is not the end, part of your experience carries over to the next run, you will unlock perks as you play enabling new strategies
* Lots of loot! Equipable items, consumables, powerful item sets
* Unique augmentation trees for each character, with lots of augments to choose from for each character.
* State of the art AI, in Askara most of the enemies can do exactly the same things as you, the challenge comes not from arbitrary mechanics that AI has access to, but from AI being smart and devious.
* Elastic difficulty, you have a plethora of starting bonuses that you can choose for each run, taking more bonuses will make the run easier, taking fewer will increase the challenge as well as rewards!
Game features
* Procedurally generated worlds, every playthrough will have a unique map
* Death is not the end, part of your experience carries over to the next run, you will unlock perks as you play enabling new strategies
* Lots of loot! Equipable items, consumables, powerful item sets
* Unique augmentation trees for each character, with lots of augments to choose from for each character.
* State of the art AI, in Askara most of the enemies can do exactly the same things as you, the challenge comes not from arbitrary mechanics that AI has access to, but from AI being smart and devious.
* Elastic difficulty, you have a plethora of starting bonuses that you can choose for each run, taking more bonuses will make the run easier, taking fewer will increase the challenge as well as rewards!