
Ascent DX
Crashed on a desolate but mysterious planet you find yourself eye to eye with an ancient civilisation. Explore the planet, find powerful upgrades, and fulfill your destiny.
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Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed for this release. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
6 itemsAbout the Game
Ascent DX is a tiny metroidvania brought to life in glorious 64 x 64 pixel art and soothing chiptune music. Crashed on an unknown planet you have to explore lush jungles, lifeless deserts, and luminescent caves in search of anything that can help you understand what has happened to the planet and how to get off it.
While the game is a bigger version of the original Ascent, with almost twice as many locations to explore, it is still quite a short game. With the same celebrated gameplay and atmosphere, the DX versions also brings more items to find, more platforming puzzles, and more lore to uncover.
FEATURES
A world brought to life by tiny but expressive pixel art
Explore the planet's many biomes in your own pace and direction
Find new powers and abilities that help you on your way
Uncover the fate of the planet as well as your own
Different endings based on how much was discovered
CREDITS
Design, code, & pixel art: Johan Peitz
Music & sfx: Brent Houston
Capsule art: Jon Nielsen