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Ascent DX header art

Ascent DX

Crashed on a desolate but mysterious planet you find yourself eye to eye with an ancient civilisation. Explore the planet, find powerful upgrades, and fulfill your destiny.

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Developer
Publisher
Release
March 26, 2025
1 year and 129 days ago
Steam Reviews
Very Positive297 reviews99.0%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Ascent DX self-published or published by Apskeppet?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Ascent DX and Apskeppet funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Ascent DX and Johan Peitz and Vav?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

6 items

About the Game

Ascent DX is a tiny metroidvania brought to life in glorious 64 x 64 pixel art and soothing chiptune music. Crashed on an unknown planet you have to explore lush jungles, lifeless deserts, and luminescent caves in search of anything that can help you understand what has happened to the planet and how to get off it.

While the game is a bigger version of the original Ascent, with almost twice as many locations to explore, it is still quite a short game. With the same celebrated gameplay and atmosphere, the DX versions also brings more items to find, more platforming puzzles, and more lore to uncover. 

FEATURES

  • A world brought to life by tiny but expressive pixel art

  • Explore the planet's many biomes in your own pace and direction

  • Find new powers and abilities that help you on your way

  • Uncover the fate of the planet as well as your own 

  • Different endings based on how much was discovered

CREDITS

Design, code, & pixel art: Johan Peitz

Music & sfx: Brent Houston

Capsule art: Jon Nielsen