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Artifice

Adventure across two worlds, fight cyborg managers, learn magic, and save the world from a sentient AI in this turn-based RPG inspired by the classics of the genre.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Artifice and Matt Makes Games LLC funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game



Elia Sanberg lives in the cozy hamlet of Benello, a small town on the Mishil continent of the magically-infused world of Allea. Elia’s recent interest has been in the development of an invention she calls a “magical brain.” Her idea is to create the world’s first machine capable of calculating the sums of numbers.

On the eve of her breakthrough, however, she is summoned by Benello’s mayor to deal with a local bandit problem. She and her militia compatriot Donovan are successful in routing the bandits, but instead of returning home, Elia and Donovan find themselves transported to a strange, future version of their world where computers have not only been invented, but have become massively powerful.

Humanity on this Allea is caught in the middle of a conflict between two sentient artificial intelligences, and one of them wants Elia’s help.



  • Turn-based combat.
  • Two worlds with over thirty dungeons to explore.
  • Hunt down spell tomes and learn eighty magic spells.
  • Upgrade your magical abilities with a unique system called “inscriptions.”
  • Over 200 unique enemies.
  • Enemy mastery unlocks, which include bestiary entry reveals, battle effects, and even special equipment.
  • Collect items from the environment and sell them to a disenchanted god to gain access to more special items and equipment.
  • “Overcharge” a dungeon, increasing the stats of all its monsters, but their experience and item drop rates, too!
  • Gorgeous custom pixel art for characters, enemies, and battle backgrounds.
  • Phenomenal soundtrack with orchestral tracks in one world and synth versions in the other.