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Art Department Goddess Takes Invitation, Unaware Professor Is Killer

The art department professor, Kulinezha, disguises himself as a gentle person and lures Emily and Lucy to an out-of-town warehouse, intending to turn them into plaster sculptures. The police step in, and a crisis is about to break out.

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Search Google: Who developed Art Department Goddess Takes Invitation, Unaware Professor Is Killer?Developer scaleThe operating scale of the game's developer.
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About the Game

Art Department Goddess Takes Invitation, Unaware Professor Is Killer - An Immersive Visual Interactive Novel.
Core Plot Introduction: The art department professor, Kulinezha, appears gentle on the surface but is actually a psycho killer. He takes advantage of the students' trust in him and lures Emily and Lucy to an abandoned out-of-town warehouse, intending to turn them into plaster sculptures. Just as he is about to complete his work, the police arrive, and a thrilling showdown begins.
Worldview Atmosphere: The story creates a gloomy and terrifying atmosphere. The abandoned warehouse, the cold plaster, and the dark night all make people feel deep fear. At the same time, the work also involves some mysterious elements, such as consciousness experiments and clubs, adding more suspense to the story.
Highlights of Female Character Interaction: Emily and Lucy are both art department students. They are passionate about art and worship Professor Kulinezha. However, when they discover the professor's true face, their fear and struggle are touching. The different reactions of the two when facing danger also show different character traits.
Tension in Character Relationships: The relationship between Kulinezha and Emily, Lucy is that of a hunter and prey. He enjoys the pleasure of controlling their fates. The relationship between Police Officer Jack and Kulinezha is a confrontation between justice and evil. Jack is determined to bring Kulinezha to justice. In addition, Kulinezha is also involved with some mysterious organizations and characters, making the character relationships more complex.
Scene Features: The main scene of the story is an abandoned out-of-town warehouse, which has a gloomy environment full of a strange atmosphere. The plaster sculptures, photography lights, workbenches, etc. in the warehouse all provide a background for the development of the story. At the same time, scenes such as the out-of-town highway at night and the flashing police lights also enhance the tension of the story.
Immersive Experience: Players will follow the development of the plot and deeply feel the emotional and psychological changes of the characters. From the trust to the fear of Emily and Lucy, from the perversion to the calmness of Kulinezha, players will seem to be in the story and experience that exciting feeling.
High-Definition Visual Performance: The game uses high-definition graphics to vividly show the characters' expressions, actions, and scene details. Whether it is the texture of the plaster sculptures or the blood on the characters' faces, it all gives people a strong visual impact.
Functional Gameplay Features: The game supports offline play, allowing players to immerse themselves in the story anytime and anywhere. The one-key backtracking function allows players to review the previous plot, and the automatic playback function allows players to advance the story more easily. The chapter browsing function makes it convenient for players to quickly find the chapters they want, and the high-definition CG allows players to more intuitively feel the excitement of the story. A smooth reading experience ensures that players won't be affected by lag in their gaming mood.