
Army To Army
Army To Army is a strategy game with physics and mountains of non-disappearing victims. In the game, you can collide with each other from 2 to 4 armies, in total on the map there can be more than 500 fighting different classes and characteristics.
Developer
Publisher
Release
January 4, 2022
4 years and 210 days ago
Steam Reviews
Mixed16 reviews43.8%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Army To Army is a strategy game with physics and mountains of non-disappearing victims. In the game, you can collide with each other from 2 to 4 armies, in total on the map there can be more than 500 fighting different classes and characteristics.
Before the start of the battle, you put various NPCs on the map, and then they fight among themselves. There is an opportunity to play together, three or four on one PC. Each of the players will see that the opponents have placed them only when the game starts and will no longer be able to fix anything, so you have to select not only the strongest units, but also choose counter units, think over the most optimal placement options on the map, taking into account the possible choices of your opponents (for example first demolitions, then infantry and only at the very end archers with necromancers).
In the game, you can slow down or speed up time in order to consider a specific moment, or, on the contrary, speed up the almost endless battle of necromancers :).
Before the start of the battle, you put various NPCs on the map, and then they fight among themselves. There is an opportunity to play together, three or four on one PC. Each of the players will see that the opponents have placed them only when the game starts and will no longer be able to fix anything, so you have to select not only the strongest units, but also choose counter units, think over the most optimal placement options on the map, taking into account the possible choices of your opponents (for example first demolitions, then infantry and only at the very end archers with necromancers).
In the game, you can slow down or speed up time in order to consider a specific moment, or, on the contrary, speed up the almost endless battle of necromancers :).