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Aria Disconnect

Aria Disconnect is an action-adventure. You are going to follow Heris journey to recover from the digital nightmare he has become stuck inside. The year is 2082, you are hooked to a machine, and there is only one way out, to disconnect.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Aria Disconnect self-published or published by Kimmsoft?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Aria Disconnect and Kimmsoft funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Aria Disconnect and Kimmo Savilampi?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

14 items

About the Game



ABOUT THE DEMO
This demo is pretty much a blend of everything that Aria Disconnect is all about, action, adventure, puzzles and mood. You get to try out almost all the core features the game is going to offer.



Breaf Story

Aria Disconnect is a ~16-bit action, adventure platformer a.k.a Metroidvania with

a big touch of cyberpunk, You are the Protagonist Heri, a tech engineer.

You are going to follow Heris journey to recover from the digital nightmare he

has become stuck inside. The year is 2082, you are hooked to a machine, and

there is only one way out, to disconnect.


  • A metroidvania that breathes cyberpunk
  • Exploration and interesting puzzles overcome on your quest
  • Acquire new abilities and weapons to discover optional hidden places and to solve puzzles with
  • Isolated theme
  • Atmospheric soundtrack to amplify the isolated theme of Aria Disconnect
  • Story about life and death, told mostly without words

GLOBAL BUTTONS


(Only when in game start menu)

Control/CTRL= quickload from the latest savefile.

SPACEBAR = Quick start game to intro cutscene .

Escape = End Game

Delete = Restart Game

TAB = Fullscreen

MOVEMENT


(The gamepad and keyboard legens can be found when you open the equipment menu and press M on the keyboard or Select on the gamepad)

KEYBOARD


Move = WASD

Jump/Accept = K

Attack = J

Dash(Upgrade)/Cancel = L

Open Equipment Menu = U

Open Ring Menu = M

Backdash = O

GAMEPADS


XBOX

Move = DPAD or Left Analog Stick

Jump/Accept = A

Attack = X

Dash(Upgrade)/Cancel = B

Open Equipment Menu = START

Open Ring Menu = SELECT

Backdash = R trigger

8BITDO/SNES

Move = DPAD or Left Analog Stick

Jump/Accept = B

Attack = Y

Dash(Upgrade)/Cancel = A

Open Equipment Menu = START

Open Ring Menu = SELECT

Backdash = R trigger

HEADS UP


• Graphics, Music, SFX are not final, so they are a subject for change still.

KNOWN ISSUES


• The game only accepts X-Input controllers at the moment. So the Playstation controller is not working yet due to how Game Maker works with controller inputs.

• Some graphical glitches regarding the main character

• The Zoom in after the boss does not go back to fully normal, and this will be checked up on

• Enemies can get stuck into walls and will not behave 100% as intended, yet.

• Changing to fullscreen mode in the middle of cutscenes can make the aspect ratio look weird on the game



If you find any other bugs, i would really appreciate if you reported them!