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Archive 1985 header art

Archive 1985

An archaeologist explores an ancient temple using an on-board camera to find his missing friend. As he progresses, reality cracks and gives way to a Lovecraftian psychological horror, where knowledge and madness merge.

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Publisher
Release
February 1, 2026
182 days ago
Steam Reviews
Mixed12 reviews66.7%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Archive 1985 self-published or published by EgeaGame?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Archive 1985 and EgeaGame funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Archive 1985 and Clement Egea?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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6 items

About the Game

In this first-person exploration video game, the player embodies an archaeologist who leaves for the heart of an ancient and forgotten temple, equipped with an on-board camera that retransmits every moment of his expedition. His mission is personal and urgent: to find his missing friend, an explorer who ventured alone into the depths of the temple and whose last video recordings were abruptly interrupted.

Through the lens of the camera, the player discovers an oppressive and mysterious environment, filled with narrow corridors, ritual rooms and remnants of an ancient civilization. The camera is not just a visual tool: it becomes a central element of gameplay, revealing details invisible to the naked eye, capturing clues, and enhancing immersion by giving the impression of experiencing adventure in real time.

Over the exploration, clues left by the disappeared friend — notes, footprints, fragments of videos—tell little by little what happened to him. But the temple seems alive, keeper of ancient secrets, and every step brings the player closer not only to the truth, but also to a growing danger. Between archaeological riddles, psychological tension and immersive exploration, the game plunges the player into a quest where the border between science, legend and survival becomes increasingly blurred.