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Arcane Forge

Early Access: Rebuild the greatest fantasy smithy from the ruins of a fallen empire. Dark fantasy idle RPG with 15 skills, prestige, combat and endzone. 7 pacts playable now, 21 planned across three cycles. Your feedback shapes updates. No pay-to-win. DE/EN.

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About the Game

Early Access

Arcane Forge is a deep idle RPG in Early Access — fully playable and actively updated. Balancing and details may still shift; your feedback shapes what comes next.

Over the long run, three prestige cycles and 21 pacts await you. Early Access starts with Cycle I — Seal: seven pacts, the endzone The Fallen Empire, and the First Smith as the climax. Cycle II — Awakening and Cycle III — Convergence follow in future updates — included with your purchase.

The smithy of a fallen empire

Your forge was once the heart of a mighty realm. Today: ruins, ash — and the memory of alloys that shaped the world. In Arcane Forge, you rebuild the greatest smithy in fantasy. Progress continues even while you're offline.

Pick actions, gather resources, level skills, and expand production — from wood and coal through ores and alloys to essence, moonstone, and the World Soul. Gold fuels trade, contracts, and upgrades. In the background, workers produce, combat runs, and buildings keep earning — raise how much you gain while away through stewardship and time magic.

Forge, research, fight

  • 15 skills — mining, smithing, magic, alchemy, demonology, time magic, necromancy, runecraft, and more
  • 52 research nodes — new actions, buildings, pacts, and endgame systems
  • 15 buildings — passive production, trade, alchemy lab, rune altar
  • 5 combat zones — five bosses, random dungeon events
  • 8 worker types — automate while you plan ahead
  • 43 forgeable items — weapons and armor with combat and economy bonuses
  • 13 potions & 18 runes — buffs, specialization, endgame power
  • 187 achievements — milestones, bosses, gold economy, hidden surprises

Prestige, pacts & endgame

Strike demonic pacts — reward and risk in one. Master alchemy and runecraft. Forge seven prestige seals, rise stronger from each cycle, and face the First Smith in The Fallen Empire.

More lies ahead:

  • Cycle II — Awakening — beyond the empire: shadow, void, new zones, and tougher trials
  • Cycle III — Convergence — worlds merge, final bosses, ultimate transcendence

At skill level 100: Mastery with three specialization branches per skill — for Grandmaster and Legend Smith ranks.

Features

  • Dark fantasy atmosphere, procedural SFX, 2 music tracks (more to come)
  • Live gold/s display, auto-sell, trade contracts, master workshop
  • Steam achievements & global leaderboards (total XP, prestige speed)
  • Local saves, export/import (.sav)
  • German and English

Who is it for?

For players who want idle and forging games with real depth: many systems, clear progression, a long endgame road — no pay-to-win, no forced timers. Start the forge, let it grow, come back when you're ready.