
肥肥大作战 fat battle
Fat combat is a changeable terrain, can jump between buildings, players play butcher, catch other players with hooks, the map contains a variety of traps, players need to skillfully avoid pits, rankings to win first!
Developer
Publisher
Release
January 30, 2019
7 years and 186 days ago
Steam Reviews
1 user reviews1 reviews0.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
10 itemsAbout the Game
Fat combat is a changeable terrain, can jump between buildings, players play butcher, catch other players with hooks, the map contains a variety of traps, players need to skillfully avoid pits, rankings to win first!
AI is better than bull, brothers will start to work.
Official QQ group: 8141206

1 skill system

Game begins to give players three skills Q hook W attack E jump
Q: Can you dizzy the players and jump between different terrain with the pillars hooked? Is there a kind of Mount Tai? I'm Mount Tai next door, catching the vines of love, whispering 65
W: Vertigo attack the other side immediately with W skill, no! You can also choose to run away.
E: Jump according to the direction of mouse click
Then 130 skills, such as optional skills, will be added to enrich the battlefield form.
2 scenario obstruction

For the time being, there are only three obstacles in the scene, which make it easy for players to familiarize themselves with the new fighting style. But with these obstacles, it is still a bit difficult to defeat ai.
Pillar: Players can pull the hook skill to the post
Icepillar: Icepillar can rebound when players cast hooks
Arrow Tower: Arrow Tower targets the nearest player
3 props system
Every other time in the scene, different props will appear randomly on the map. Run, No. Come and look for it. I hide all my treasures in front of you.
4 terrain system
At present, there are only 2 topographies, 1. Land topography, 2. Water topography.
Grassland will also be added for invisible, mountainous and other magical terrain.
5 victory conditions
Simple, the number of killings ranks first
6 role system




The full version will feature 50 different combat-style characters
7. Combat Rules
Players will be killed if they are hooked by two people at the same time.
Players can pick up boxes on the ground to increase blood volume, experience
Every time you kill an opponent, you gain 15 experience, and every time you hook an opponent, you gain 10 experience.
Player's top level is 30, each level increases the corresponding life, attack chain length, attack range.
The hook can only reach the lower half of a human being
AI is better than bull, brothers will start to work.
Official QQ group: 8141206

1 skill system

Game begins to give players three skills Q hook W attack E jump
Q: Can you dizzy the players and jump between different terrain with the pillars hooked? Is there a kind of Mount Tai? I'm Mount Tai next door, catching the vines of love, whispering 65
W: Vertigo attack the other side immediately with W skill, no! You can also choose to run away.
E: Jump according to the direction of mouse click
Then 130 skills, such as optional skills, will be added to enrich the battlefield form.
2 scenario obstruction

For the time being, there are only three obstacles in the scene, which make it easy for players to familiarize themselves with the new fighting style. But with these obstacles, it is still a bit difficult to defeat ai.
Pillar: Players can pull the hook skill to the post
Icepillar: Icepillar can rebound when players cast hooks
Arrow Tower: Arrow Tower targets the nearest player
3 props system
Every other time in the scene, different props will appear randomly on the map. Run, No. Come and look for it. I hide all my treasures in front of you.
4 terrain system
At present, there are only 2 topographies, 1. Land topography, 2. Water topography.
Grassland will also be added for invisible, mountainous and other magical terrain.
5 victory conditions
Simple, the number of killings ranks first
6 role system




The full version will feature 50 different combat-style characters
7. Combat Rules
Players will be killed if they are hooked by two people at the same time.
Players can pick up boxes on the ground to increase blood volume, experience
Every time you kill an opponent, you gain 15 experience, and every time you hook an opponent, you gain 10 experience.
Player's top level is 30, each level increases the corresponding life, attack chain length, attack range.
The hook can only reach the lower half of a human being