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MARS VR(全球使命VR)

Welcome to 《Mars VR》. This is an immersive first-person shooting game, which used virtual reality technology to develop for VR platform by Zhenyou Network and Yingpei Games. As a key part of 《Mars》 whole platform strategy, 《Mars VR》 is based on strong technical development experience of Yingpei Games and the new generation of Unreal...

Steam Page
Release
April 5, 2017
9 years and 121 days ago
Steam Reviews
Mixed50 reviews60.0%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is MARS VR(全球使命VR) self-published or published by SHANGHAI ZHENYOU TECHNOLOGY CO.,LTD?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is MARS VR(全球使命VR) and SHANGHAI ZHENYOU TECHNOLOGY CO.,LTD funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for MARS VR(全球使命VR) and Ying Pei Digital Technology Shanghai Co., Limited?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

7 items

About the Game

1. 4K level audio-visual experience

《Mars VR》 is a 4K level immersive first-person shooting game, which based on new generation of Unreal Engine 4, with a variety of new technology and system, such as virtual reality technology, multi-source information interaction, 3D dynamic visual, body movement and etc. Welcome to see the real environment and experience real fight in 《Mars VR》

2. Real mobile shooting

In order to simulate real shooting, 《Mars VR》 apply complete ballistic model and real physical feedback to present different ballistic trajectory, range of impact area, bounce and penetration of the object from different weapons. The players could control the game freely with body movements, and enjoy strong immersive experience and fierce fighting.