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鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -

From running one station to commanding the whole line. Sit at the CTC desk, read the train diagram, and untangle disruptions with holds, delayed departures, and turnbacks. Breakdowns, storms — how the line recovers is up to you. The line-scale evolution of Railway Dispatcher.

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Release
July 31, 2026
2 days ago
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Media

11 items

About the Game

You are the dispatcher. From a desk overlooking the entire line, you keep dozens of trains running on time — Railway Dispatcher Pro is an operations-management simulator built around Centralized Traffic Control (CTC), the way real dispatchers run a railway.

The sister title and step up from Railway Dispatcher: from working the signals of one station to commanding the whole line.

The Whole Line at a Glance — CTC Dispatch

A CTC board shows every train, signal, and cleared route in real time. Where trains are bunching up, where delays are about to spread — the board tells you everything, right down to sidings and depot movements.

Read the Diagram

The dispatcher's weapon is the train diagram. Planned paths, delay-adjusted predictions, and actual performance are drawn together, so you can see where trouble is heading before it arrives. Working between board and diagram to build your next move — that is the heart of dispatching.

Take Back the Timetable — Real-Time Operations

Holds, delayed departures, extra stops, skipped stops, short-turns, turnbacks, relinked operations. Every card you play is reflected on the diagram instantly. Which train goes first? Where do you turn back? There is no single right answer.

Trouble Strikes Without Warning — Incidents

A breakdown on the main line at the height of the morning rush. Speed restrictions in heavy rain. High winds cutting a whole section out of service — the disruptions that hit real railways hit your board too. Rebuild the timetable before it collapses.

Five Scenarios, Graded by Clear Conditions

Five very different disruptions await, from a rush-hour breakdown to a storm that severs the line in two. Each scenario sets clear conditions — keep the final delay under X minutes, never strand a train between stations — tracked live on screen as you play. Same disruption, different dispatching, different results.

Write Your Own Timetable — Diagram Editor

Design every train path yourself: dwell times, passing loops, turnback operations. Watching hundreds of trains run to a timetable you wrote is a joy like no other.

Easy to Start, Deep to Master

No railway knowledge required. Five tutorials walk you from the basics up to advanced manual routing, with an on-screen guide frame pointing at exactly what to press next. When you are ready, take on harder disruptions.

Early Access Content

・Line: Sendai Chihou Railway Main Line — 13 stations (fictional) with a full-day timetable

・5 scenarios + 5 tutorials

・Diagram editor

・Language: Japanese (in-game text is Japanese only)

Roadmap

During Early Access we plan to add the following, building toward the full release:

・Additional lines (with new scenarios)

・English language support

・Map editor

・Steam Workshop integration (map sharing)

*Development plans and schedule are subject to change.

Streaming & Videos

Streaming, videos, clips, and monetization are all welcome — no prior permission needed. All revenue is yours. Members-only streams are fine too.