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隐藏条款 header art

隐藏条款

Hidden Clause is a standalone interactive narrative game about consent, permissions, records, and interface obedience. Sign, refuse, wait, stare, click, and type as the system turns your actions and silence into evidence.

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About the Game

Hidden Clause is a Windows standalone interactive narrative game.

It is not a traditional stat-growth or combat game. It is an interface-driven story about consent, record keeping, permissions, and displaced responsibility. Across eleven chapters, you move through a candidate zone, simulated camera permission, a sending workflow, a nursery-rhyme player, a room without rules, a permission countdown, a white dot on the ground, an overview system, memory calibration, an asset room, and a final gaze.

You sign, refuse, wait, look away, click, type, and stay silent. The game treats those actions as narrative material, revealing the clauses hidden behind prompts, buttons, white-text warnings, and backend-like archives.

Launch version includes:

- Eleven chapters of interactive narrative content.

- Standalone Windows window; no browser required.

- Original BGM, short sound effects, and a WebGL final-chapter sequence.

- Interface-based interactions built around prompts, files, simulated permissions, archives, and gaze feedback.

- External links open in the system browser and do not take over the game window.

Safety boundary:

All camera, system permission, contacts, sending, backend log, and war-observation screens are in-game simulations. The game does not access a real camera, does not read real contacts or private data, does not connect to real external systems, and does not perform real sending actions.