indiegame.fan
猫咪の世界 header art

猫咪の世界

Inspired by PokeRouge, this game, Cats' World, adopts a retro visual effect similar to Snes Mode7, combines the framework of traditional turn-based games, and focuses on team development through automated battle and treasure grinding.

Steam Page
Release
June 22, 2026
40 days ago
Steam Reviews
1 user reviews1 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed 猫咪の世界?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 猫咪の世界?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 猫咪の世界 self-published or published by 超巨大战喵?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 猫咪の世界 and 超巨大战喵 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 猫咪の世界 and 超巨大战喵?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 猫咪の世界?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Introduction

Inspired by PokeRouge, this game, "Cats' World", adopts a retro visual effect similar to Snes Mode7, combines the framework of traditional turn-based games, and focuses on team development through automated battle and treasure grinding.

You can retain your level and equipment for future battles. Equipment can be upgraded for better stats and crafted with specific attributes. The game features attribute counters, and skills need to be allocated wisely.

——————————Feature Introduction——————————

playing method

Complete challenges in different styles of the light rouge scene. Complete one challenge level and earn one point, until you complete the final challenge level. The highest level is 100. The levels are divided into combat, opportunity, shop, treasure chest, elite, and boss. The boss will refresh regularly in the 10x wave level. After defeating it, a new scene will be switched.

Equipment Introduction

Independent equipment system, allowing for the acquisition of different attributes

The equipment itself is not graded, so you don't need to worry about being forced to discard carefully upgraded equipment due to combat power inflation.

Skill Introduction

The equipment of skills is limited by professions. A character can only use 4 skills, but special mechanisms can allow the use of more skills. Skills can be released infinitely, but are affected by skill intervals.

Modernized operation

You can complete all operations in the game using only a mouse, as the functions that can be achieved with buttons and a gamepad are limited.

The current convenient operations include: auto-battle, acceleration, turning off special effects, logs, detailed information, damage prediction, status and attribute countermeasure relationship query, drag-and-drop equipment bar, batch recycling of equipment, locking equipment, and zooming in and out of the screen size

music player

Playing BGM is optional in this game. You can choose a BGM to play by opening the built-in music player, or you can directly mute the sound in the settings.

Demo version

Released, welcome to try