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耕战三国

This is a real-time strategy (RTS) game integrated with simulation and management mechanics. Based on Romance of the Three Kingdoms, it depicts the epic of China's chaotic era during that time.

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About the Game

This is a real-time strategy (RTS) game rooted in China’s most romantically turbulent era—spanning the late Eastern Han Dynasty to the Three Kingdoms period—weaving epic tales of the warlords who rose amid chaos. "Witnessing them build towering mansions, host grand feasts, and watch those mansions crumble into dust"—this unique and poignant experience lies at the heart of all historical-themed games.

Drawing its narrative foundation from Romance of the Three Kingdoms, the game features three campaign series centered on the three major powers: Shu Han, Cao Wei, and Sun Wu. Players will follow iconic heroes to build cities, stockpile grain, raise armies, and engage in battle, striving to fulfill the grand mission of unifying the realm.

Core Features:

  • General System: Command unique skilled generals as hero units in combat. Additionally, generals can perform auxiliary tasks such as rituals.

  • Mount System: No initial cavalry units are available, but horses can be produced. Any unit or general can become cavalry upon mounting a horse.

  • Cities & Prefectures: Unlike most RTS games with a single map, each city and village in this game functions as a separate map. Manage production and organize armies within cities/villages, and use the prefecture map to dispatch troops between different locations.

  • Tech Tree & Generals: Tech officials influence tech tree progression—more brilliant strategists unlock additional technological bonuses.