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ビョーキなGENERATION -クレーンキャッチャーの亡霊- header art

ビョーキなGENERATION -クレーンキャッチャーの亡霊-

A simulation where a realistic, physics-driven crane game meets a bleak 90s-style narrative. Play to improve your skill as the story deepens—testing your desire to escape. A slightly twisted game that strangely hits close to home.

Steam Page
Release
December 26, 2025
219 days ago
Steam Reviews
Positive18 reviews88.9%

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Media

6 items

About the Game

This is a “Dramatic Catcher Simulator” where the protagonist, trapped inside an arcade, aims to escape by conquering various claw crane games.

■ Game Content

Players control the protagonist to challenge a wide variety of claw crane games installed throughout the arcade.

Realistic physics based on actual machines

Multiple machines with differing arm shapes and ranges of motion

Strategies that change based on prize shape and center of gravity

Authentic gameplay requiring precise timing and positioning

It packs all those familiar gameplay styles you've seen before, letting you enjoy it using the same strategies as real crane games.

■ Objective and Progression

Aim to escape the game center. Clearing the claw machines prepared for each stage advances the story.

Story-Driven Simulator

Conquer cabinets of varying difficulty in sequence

Some stages feature ADV segments and cutscene sequences

■ Story

Using expressions inspired by 1990s games, the story depicts the peculiar relationship between the protagonist, a girl, and a retro-style man, set against a dimly lit, oppressive society.

Told with an American New Cinema-style narrative that leaves room for interpretation, it unfolds as a gloomy, troublesome drama where “even though it's someone else's story, you somehow feel it relates to you.”

Streaming Guidelines

  • This title may be streamed or live-commented without restriction.

  • Streaming for monetization purposes is also permitted.

  • Due to narrative requirements, certain segments contain dark or heavy themes.

  • We recommend streaming with consideration for your audience.