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1948 header art

1948

A third-person psychological thriller focused on observing, influencing, and subtly shaping the behavior of a character trapped in her own routine. In 1948, you manipulate small environmental details to shift perceptions and shape the relationship between player and protagonist.

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Search Google: Who developed 1948?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 1948?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 1948 self-published or published by Trinity Wave Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 1948 and Trinity Wave Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 1948 and Trinity Wave Studios and Odisséia Aguiar and Pablo Rodrigo?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 1948?Release statusWhether and how the game has been released.

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About the Game

1948 is a third-person psychological thriller set in a flawless 1950s suburb — the kind of place where everything feels just a little too perfect. You control the body of Maggie, a devoted housewife, while subtle irregularities in gestures, conversations, and daily routines begin to hint that this idyllic life hides more than it reveals.

1948 is a game about perception, repetition, and the thin line between the ordinary and the unsettling. It doesn’t demand or shout — it simply waits for you to notice what has always been there, just beneath the surface.

Key Features:

  • Psychological thriller focused on atmosphere, subtle details, and slow-burn tension.

  • Quiet environmental interactions that reshape the protagonist’s perception and behavior.

  • Elegant yet uncanny 1950s suburban aesthetic.

“This game uses AI exclusively to create some promotional images and marketing materials. The game’s content, narrative, programming, and development are entirely produced by the team.”