indiegame.fan
第一次挂机 header art

第一次挂机

Defeat monsters in dungeons for XP and materials. Level up to craft better gear and enchantments using skill points and materials. Challenge bosses for rare gem drops. Socket gems into equipment to boost power.

Steam Page
Developer
Publisher
Release
January 4, 2026
209 days ago
Steam Reviews
7 user reviews7 reviews28.6%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed 第一次挂机?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 第一次挂机?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 第一次挂机 self-published or published by 游道参玄?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 第一次挂机 and 游道参玄 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 第一次挂机 and 游道参玄?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 第一次挂机?Release statusWhether and how the game has been released.

Media

6 items

About the Game

—This is a simple idle game, created by the author after their initial programming learning.

—Basics—

The game's content is concise and clear. Click "Training" to start idling from the first dungeon. You can try higher difficulties or later dungeons to obtain higher-level materials, increasing your experience and gold gain efficiency.

—Boss—

In any training dungeon, there's a chance to encounter a boss. It will be displayed on the "Challenge" page. You can challenge it at any time or give up. Bosses drop gems, which can be used to socket equipment, greatly enhancing your strength.

—Skills—

Every 3 levels, you gain skill points, which can be used to unlock enchantment effects and equipment crafting. Remember to save one skill point to unlock the special skill—Gem Synthesis. After learning it, clicking this icon will automatically synthesize gems.

—Enchantment—

After leveling up, unlock enchantment on the "Skills" page. This allows you to enchant equipment on the "Crafting" page, increasing attribute damage or resistance. Each piece of equipment can have two enchantments, and there are no restrictions on the equipment slot. —Crafting, Enhancement, and Socketing—

On the Crafting page, consume materials and currency to craft higher-level equipment. When existing equipment recipes don't meet your needs, you can use skill points on the Skills page to unlock higher-level equipment recipes. The number of socketable items is randomized during crafting; you can increase the minimum number by allocating skill points.

—Quests—

On the Quests page, completing tasks as required will increase your achievement level and grant attribute rewards. Strength, Constitution, and Spirit have multifaceted effects; hovering your mouse over an attribute will display its description.

—Inventory—

Here, check your items and change equipment. At the bottom of the inventory interface, you can click to open the mini-shop, where you can expand your inventory and purchase gems.

—That's all. Learning to make games for the first time was very exciting, but the learning process was quite painful. I couldn't understand various programming concepts at all; I could only keep trying and observing the effects after running the program. Asking the AI ​​often didn't give me the answers I wanted; it just made things up. It would be great to have an expert guide me. Even the most basic things take me a long time and effort to understand.

Next time I'll try something a bit more "advanced"!