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137

CONNECTION ESTABLISHED...LOGIN TO 137 NEURAL FRAME DETECTED...CREDENTIALS APPROVED...WELCOME USER

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Search Google: Who developed 137?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 137?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 137 self-published or published by Azurnia?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 137 and Azurnia funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 137 and Ruby the Shark?Creative controlWho appears to retain creative control of the game.
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About the Game

You don't have a name, a body, or any knowledge of where you are, but your task is simple - run a mysterious underground factory while trying to keep your components and products intact. Even if you fail, though, you will soon regain consciousness to find the facility has completely changed form, meaning you must regain your bearings after each failure.

137 features roguelike-style gameplay including dozens of items to collect, randomized objectives, and increasing difficulty as your run progresses. Plus, along the way, you'll have a chance to uncover the lore of this place and unlock multiple endings depending on how you played the game!

To successfully make it through alive, you'll need to juggle several different tasks:

  • Explore a procedural retro-styled industrial environment through a series of cameras

  • Manage a dynamic facility through a computer terminal with unix-style commands

  • Protect yourself and your assets from a variety of horrific creatures by interacting with the camera screen "point-and-click style"

This game was made from scratch entirely by one person (me!) with the notable exception of the lovely character sprites custom-made by my spouse!