indiegame.fan
808 header art

808

808 explores the memories that define us and what happens when they're taken away. It's a surreal game about love, loss, and a difficult choice: the pain of authenticity, or the peace of self forgetfulness.

Steam Page
Developer
Publisher
Release
June 22, 2026
41 days ago
Steam Reviews
Positive10 reviews80.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 808 and Zero Task funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

12 items

About the Game

You wake up in a padded cell with no memory of how you got there. A voice in your ear says his name is Dex. He's going to help you remember.

About the game

Ash is a patient at Helix Industries, a corporation that resolves traumatic experiences. Across 808 days of therapy, your operator Dex guides you through your own past memories: An art gallery you don't remember visiting, a tabletop fantasy game you don't remember playing, a restaurant where someone never arrived to meet you, a cabin in the snow you used to call home.

Features

808 is a first-person narrative game in the tradition of The Stanley Parable, The Beginner's Guide, and Firewatch. The game is played by walking, looking, listening, observing, carefully. The relationship between Ash and Dex is the core of the experience.

  • 1–1:30 hours of single-player narrative

  • Fully voice-acted dialogue between two central characters

  • 14 distinct memory environments, each with its own mechanics, drawing in 3D space, rolling dice against a dragon, raking a zen garden, waiting at a table that won't be filled

  • A diegetic UI overlay that tells you things the dialogue won't

  • Branching dialogue that shapes the tone of your relationship with Dex

  • One ending. The kind you carry with you.

Memories are what makes you, you.

By the end, you will understand what happened to you, and what is still happening, and what has been happening for longer than you knew.

This is a quiet game. It is not a horror game in the way that word is usually used. But it is, in its own way, the most unsettling thing we know how to make.