indiegame.fan
Wilder Bound - 荒野拼图 header art

Wilder Bound - 荒野拼图

One tent, two settlers, an ember within. Gather, fish, cook, explore, haul. Earn gold, unlock lands, build farms, wards. Hunger, weather, mysteries shift plans. Three cards, one bet. Scour ruins, trade, sacrifice crystals. Black fog closes in. Can you hold your ground? Leave a spark for next world?

Steam Page
Release
May 19, 2026
74 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Wilder Bound - 荒野拼图?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Wilder Bound - 荒野拼图?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Wilder Bound - 荒野拼图 self-published or published by Candy Slime Lab?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Wilder Bound - 荒野拼图 and Candy Slime Lab funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Wilder Bound - 荒野拼图 and Candy Slime Lab?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Wilder Bound - 荒野拼图?Release statusWhether and how the game has been released.

Media

8 items

About the Game

You start with one tent and a few settlers, carving out your territory piece by piece in the empty wilds.
Assign tasks—gathering, fishing, cooking, exploring, hauling—set priorities, and let your settlers act based on skills, stamina, and pathfinding.
Deliver resources back to storage, unlock new lands—forests, rivers, highlands—and gradually build farms, quarries, trading posts, walls, and crystal wards.

Expansion does not mean safety. Settlers need food and water; overpopulation brings crowding; drought, storms, monster tides, and traveling merchants constantly reshape your plans. Periodic three-card event choices force you to weigh risk against reward.
Explore the fog and ancient ruins, collect crystals and perform sacrifices to upgrade your territory, exchange for development resources, and even delay the world's collapse. As black fog creeps closer day by day, you must contract your defenses and hold the last sanctuary within your walls and wards.

The world will eventually fall, but your efforts are not in vain. Survivors, population, wealth, and development determine your final rating—and you may inherit a spark from the ruins to begin the next round of wilderness survival.