
Wilder Bound - 荒野拼图
One tent, two settlers, an ember within. Gather, fish, cook, explore, haul. Earn gold, unlock lands, build farms, wards. Hunger, weather, mysteries shift plans. Three cards, one bet. Scour ruins, trade, sacrifice crystals. Black fog closes in. Can you hold your ground? Leave a spark for next world?
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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8 itemsAbout the Game
You start with one tent and a few settlers, carving out your territory piece by piece in the empty wilds.
Assign tasks—gathering, fishing, cooking, exploring, hauling—set priorities, and let your settlers act based on skills, stamina, and pathfinding.
Deliver resources back to storage, unlock new lands—forests, rivers, highlands—and gradually build farms, quarries, trading posts, walls, and crystal wards.
Expansion does not mean safety. Settlers need food and water; overpopulation brings crowding; drought, storms, monster tides, and traveling merchants constantly reshape your plans. Periodic three-card event choices force you to weigh risk against reward.
Explore the fog and ancient ruins, collect crystals and perform sacrifices to upgrade your territory, exchange for development resources, and even delay the world's collapse. As black fog creeps closer day by day, you must contract your defenses and hold the last sanctuary within your walls and wards.
The world will eventually fall, but your efforts are not in vain. Survivors, population, wealth, and development determine your final rating—and you may inherit a spark from the ruins to begin the next round of wilderness survival.