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万剑之残破修仙界

"Sword of Ten Thousand Blades" is a solo-developed martial arts idle single-player game presented in portrait mode. Focused on stunning combat effects, the game’s core idle mechanic lies in the process of item acquisition—every idle moment is dedicated to that breathtaking burst of damage in battle.

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About the Game

Game English Translation

This is a solo-developed pure idle single-player game. The core of the idle mechanics focuses on the process of item acquisition, while the combat segment vividly showcases the stunning battle effects of every attack and skill.

Combat System

Combat adopts a 1V1 turn-based format, centered on 6 core traits and supported by 5 attributes.

Combat Traits: Critical Strike, Combo Attack, Counterattack, Lifesteal, Stun, Dodge

Combat Attributes: Wind, Thunder, Fire, Poison, Water

Different combinations of traits and attributes unlock diverse combat effects.

Unlike traditional idle games that prioritize combat-oriented idling, all items in this game can be obtained automatically through idling—only the combat process cannot be continuously idled. The system places great emphasis on the visual presentation of every combat effect; every effort you invest in character growth will be clearly reflected in tangible, subtle improvements during battles.

There are two types of combat gameplay:

  • Tower Climbing: The higher the tower floor you reach, the more lucrative the items you can obtain after unlocking the Meditation function on the corresponding map.

  • Challenging Powerful NPCs: Successfully defeating them grants direct access to ultra-rare mysterious items, enabling a qualitative leap in combat power.

Game Characters

  • The game offers 10 playable characters.

  • Each character features a unique appearance and exclusive basic trait bonuses.

Equipment System

The gameplay revolves around pure idling, with all equipment acquired through a "box-opening" mechanism: Activate the one-click auto-function, and the game will automatically equip gear and decompose redundant equipment—no manual operation required.

  • Equipment Rarity Tiers (7 tiers, from highest to lowest): Heavenly, Earthly, Profound, Yellow, Upper, Middle, Lower. Higher rarity provides more substantial attribute bonuses.

  • Core Equipment Attributes: Attack Power, Defense, Health Points (HP), Agility.

  • Additional Random Attributes: Critical Strike Chance, Counterattack Chance, Lifesteal Chance, Dodge Chance, Stun Chance, Combo Chance.

  • Resistance Attributes: Critical Strike Resistance, Counterattack Resistance, Lifesteal Resistance, Dodge Resistance, Stun Resistance, Combo Resistance.

The equipment system only enhances basic physical output and trait trigger probabilities.

Spiritual Core System

The Spiritual Core System is a supplementary gameplay to the Equipment System, corresponding to the five combat attributes (Wind, Thunder, Fire, Poison, Water).

Spiritual Cores function like a "doppelgänger" mechanism and can be upgraded to unlock new skills: Each attribute's Spiritual Core is equipped with 3 passive skills and 1 Rage Active Skill.

Identity System

The Identity System complements the Spiritual Core System, providing attribute-less damage bonuses to the five core attributes (Wind, Thunder, Fire, Poison, Water).

It includes Refining and Cultivation gameplay, along with minor enhancements to basic physical attributes.

Other Gameplay

Equipment Enhancement & Refinement

  • Enhancement: Consumes items to boost equipment's basic attributes.

  • Refinement: Consumes items to increase equipment's trait trigger probabilities.

    Note: Enhancement and Refinement effects are bound to equipment slots—levels will not reset when replacing gear.

Star Disk

All directly usable items can be crafted via Star Disk recipes. The entire crafting process is fully automated through idling, with no manual intervention needed.

Workshop

Silver, along with Metal, Wood, Water, Fire, and Earth materials obtained during idling, can be used as currency to exchange for desired items in the Workshop.

Main City

Serving as the core hub of the game world, the Main City is a key venue for plot development and future content expansions.