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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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6 itemsAbout the Game
It's just a game made by a small character.
As a player, I've been thinking about a lot of stslike games, what is the core highlight of this game, does it have a sense of "a mod that looks a lot like sts"? unfortunately, most games don't. There are many games that "stitch" together a slaying spire game and a battle flag game, but after I experienced it, I always felt that these games lacked a bit of a "build" game flavor. As a game that controls a single role, it is difficult to restore the feeling of strategizing and commanding generals in a war chess game, so I still focus on the "cards" in the process of "stitching", and make the so-called war chess elements into the fourth port in addition to the "offensive end", "defense end" and "operation end" - "mobile terminal", so I have always emphasized that the small role is not stslike plus battle flags, but stslike plus "one-dimensional".
I hope I enjoy my game.
As a player, I've been thinking about a lot of stslike games, what is the core highlight of this game, does it have a sense of "a mod that looks a lot like sts"? unfortunately, most games don't. There are many games that "stitch" together a slaying spire game and a battle flag game, but after I experienced it, I always felt that these games lacked a bit of a "build" game flavor. As a game that controls a single role, it is difficult to restore the feeling of strategizing and commanding generals in a war chess game, so I still focus on the "cards" in the process of "stitching", and make the so-called war chess elements into the fourth port in addition to the "offensive end", "defense end" and "operation end" - "mobile terminal", so I have always emphasized that the small role is not stslike plus battle flags, but stslike plus "one-dimensional".
I hope I enjoy my game.