
星域商旅
Combining elements from the Age of Discovery trade, idle combat, strategic choices,character development, engage in trading, technological research, demon hunting, caravan dispatch, town patrols, workshop cultivation, and more to acquire various resources, upgrades, bonuses, challenging the endless
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
7 itemsAbout the Game
Endless Idle Placement
Embark on a trading journey in randomly generated worlds, recruiting caravan members, enhancing their combat capabilities through technological research and member development, and engaging in battles against invading demons.
Built on a idle game framework, the architecture supports offline operations post-technology research, diverse member development modules, and accumulating luck points and various permanent talents/bonuses through repeated reincarnations to tackle seemingly impossible battles.
Each new game start offers a fresh experience, with more stacked talents/permanent bonuses gained through reincarnation, allowing for faster growth without retracing the same path. Focus on improving trade with each iteration.
Technological advancements unlock various automatic and offline features, as well as new development modules (to be updated later), freeing up hands to fully enjoy the pleasure of cultivation.
Currently completed thematic modules include reincarnation, implemented talents, map trading, caravan member recruitment and development (including genetic modification, member equipment, energy fusion), technological research, demon hunting, mission acceptance, and some permanent bonuses.
To be completed:
Town patrols, workshop construction, member dispatch, endless forbidden lands, and talent evolution development.
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It's rubbish. Go back and redo it
Embark on a trading journey in randomly generated worlds, recruiting caravan members, enhancing their combat capabilities through technological research and member development, and engaging in battles against invading demons.
Built on a idle game framework, the architecture supports offline operations post-technology research, diverse member development modules, and accumulating luck points and various permanent talents/bonuses through repeated reincarnations to tackle seemingly impossible battles.
Each new game start offers a fresh experience, with more stacked talents/permanent bonuses gained through reincarnation, allowing for faster growth without retracing the same path. Focus on improving trade with each iteration.
Technological advancements unlock various automatic and offline features, as well as new development modules (to be updated later), freeing up hands to fully enjoy the pleasure of cultivation.
Currently completed thematic modules include reincarnation, implemented talents, map trading, caravan member recruitment and development (including genetic modification, member equipment, energy fusion), technological research, demon hunting, mission acceptance, and some permanent bonuses.
To be completed:
Town patrols, workshop construction, member dispatch, endless forbidden lands, and talent evolution development.
---------------------
It's rubbish. Go back and redo it