indiegame.fan
看事 header art

看事

A visual novel set in Tianjin, China, in the late Qing Dynasty of 1893. The gameplay involves cards and deduction. Players will take on the role of a medium, utilizing their supernatural abilities to investigate a series of bizarre unsolved cases and eerie occurrences around them.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed 看事?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 看事?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 看事 self-published or published by 勤奋的小德?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 看事 and 勤奋的小德 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 看事 and 勤奋的小德?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 看事?Release statusWhether and how the game has been released.

Media

6 items

About the Game

This is an independent game, a purely independent game. The story and text are written by myself, and the graphics are drawn by myself. This is a visual novel with approximately 500,000 words, including some gameplay elements. Currently, the plan is to have both a story mode and a gameplay mode. However, the story is the main product, while the gameplay is a complimentary feature. I guess the results may not satisfy you, so please focus on the story.

As for the shortcomings, they are also quite prominent. The personal style is overly obvious. There simply isn't another text game like this. Firstly, the writing style of this game is colloquial, reminiscent of storytelling scripts. Secondly, the author of this game is short on funds, so all the illustrations are crudely drawn by himself. However, I have done my best. I also wanted to use AI, but the style doesn't suit my writing. Therefore, players, please forgive me! [I have heard a saying in the gaming world: as long as there is love, the illustrations will look cool.]