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方案之困

This is an RPG idle fighting game that does not bloat numbers. In the early stage, you only need to use the highest-level characters and equipment without thinking. But in the later stage, you will encounter some setbacks. At this time, you need to study those low-level characters and equipment.

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Search Google: Who developed 方案之困?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 方案之困?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 方案之困 self-published or published by 听金宗骨工作室?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 方案之困 and 听金宗骨工作室 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 方案之困 and 听金宗骨工作室?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 方案之困?Release statusWhether and how the game has been released.

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About the Game

Tired of number inflation, tired of leveling up just to switch maps.
AFK should be enjoyable, not deliberately diminishing returns.
Having played through games, all unsatisfactory. So, we developed our own.