indiegame.fan
Ninja Otedama R ~忍者お手玉R~ header art

Ninja Otedama R ~忍者お手玉R~

A funny party game in which you launch ninjas like a cue ball and carry them so that they don't drop.

Steam Page
Developer
Publisher
Release
March 9, 2023
3 years and 146 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Ninja Otedama R ~忍者お手玉R~?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Ninja Otedama R ~忍者お手玉R~?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Ninja Otedama R ~忍者お手玉R~ self-published or published by WINGLAY?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Ninja Otedama R ~忍者お手玉R~ and WINGLAY funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Ninja Otedama R ~忍者お手玉R~ and WINGLAY?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Ninja Otedama R ~忍者お手玉R~?Release statusWhether and how the game has been released.

Media

6 items

About the Game

A funny party game in which you launch ninjas like a cue ball and carry them so that they don't drop.

-Normal Stage-
Carry the ninja to the goal without dropping him.
Total of 50 stages.
Can be played by 1 to 4 players.


-Competitive mode-
This mode requires 2 or more players. Maximum 4 players.

Slash match
Compete the number of times you slay the ninja.
If a ninja falls, the game ends at that point.


Last Strike
The last person to slay a ninja wins.


Basketball
Compete for points by placing a ninja in the opponent's box.



"Operation Methods"

Controller (XBOX type controller recommended)

Left stick: Move left/right
A button: Jump
X button: Forward attack
B button: Head sliding
Y button: Upward attack
Start button: Menu display


Keyboard operation (If a controller is not connected, the keyboard can be used to operate the controller.)

A/D: Move left/right
Space: Jump
Enter: Forward attack
Ctrl: Head sliding
Shift: Upward attack
Tab: Menu display