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末日循环 Doomsday cycle header art

末日循环 Doomsday cycle

This is a real-time card group building (DBG) + battle chess game. During the game, you will defend against the invasion of the Void tribe in the outer domain and find out the hidden partners of the Knights through various clues. the traitor. Rouglike game process, each game has a new experience!

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About the Game

Overview:
Restart the cycle infinitely in the last days, find out the truth of the cycle!




Game plot:
One day, the invaders from the outer void landed on the mainland, bringing a devastating disaster to the human race.
At the beginning, some small countries fell, and people didn't take it seriously.
But the power of Outer Domain was beyond people's imagination, and soon all the countries on the continent surrendered or fell.
At this time, the remaining people finally united together and built a [fortress] city known as the "bronze wall and iron wall".
[Fortress] The city is powered by the Sorcerer's Stone, as long as the Sorcerer's Stone energy is not extinguished, the fortress will not be destroyed.
I thought that the human race could rely on the [Fortress] to breathe a sigh of relief, but after a long-term plan, the bad news came soon: the largest magic stone energy mine guarded by a large number of elite knights also fell...

Your father, who was also the lord of the fortress city, died in this battle. You have no time to grieve. Your secret intelligence department has brought you a piece of news: There have been two traitors hidden in the Knights. Falling is thanks to them!
The remaining energy is only enough for the [Fortress] city to last for 7 days. After 7 days, the Outland Void will attack aggressively, and you need to find out the traitor before that. Internal and external troubles are the biggest test for you and this civilization.

The Knights are the members under your command. They are the strongest combat force on the continent. Each member has their own magic weapon, and their skills have been honed to the peak. They have always been the hope of the human race.
Now, can you still trust them?

You only have 7 days, and every day you need to develop the fortress city and prepare for the challenge, and at night, the void tribe from the outer domain will come to invade.
You tried your best to hold on to the fortress, but you still made mistakes. You have no clue about the traitors lurking around you, and the void is far stronger than you expected. You lost the battle with the "judge" of the void clan  …
Are you dead with remorse?
Maybe, but you are miraculously reborn, you go back to 7 days ago, everything starts again, you have the opportunity to make up for the mistakes you made, but the timeline here seems to be a little different, every cycle, happens Things are different!
Finally, in repeated cycles, you found out the traitor's identity, and you defeated the Void King...
However, the cycle doesn't end there!
Everything is back to the beginning, you seem to be cursed...
You tirelessly guard the last bastion of mankind time and time again...
Until one day, an accident made you discover an item that should not exist in this world...
You connected the previous clues, as if you discovered the truth of this world!
at last,
you met someone,
"You're still here."
"Time and time again, the world you guard, actually..."
"Destroy it, end here..."
How would you choose...


From the developers:
This is a bold attempt. We have combined the multiple elements of cards + war chess + reasoning + NPC strategy + rouglike to form a brand new category. I hope he can be a "stitch monster" that can satisfy everyone~
Speaking of the game, I have always wanted to make a war chess game that is lighter in operation but does not lose the strategy. In traditional war chess, most players need to control N units in one round, but the operation space of each unit is very limited. , we have adjusted this core gameplay. Players only need to control themselves. The strategy is reflected in the deck construction during the game. Your collocation possibilities are endless. And players need to cycle again and again, so the card group of each game is different~
Although we only need to control one protagonist, the partner part of traditional war chess is still retained. By attacking different partners, we can exchange for their exclusive cards and treasures, and each partner will have a different personality in each game. This is also our unique system. There are 7 different personalities, each of which has its positive and negative effects. How to deal with partners with different personalities is worth studying~
In addition, there will be two traitors in each game, how to find clues to find the traitors through their usual behavior is also a very important part of the battle!
In short, thank you for seeing this at the end. Do you want to add a wish list to learn about the latest developments? Hey~