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控制论:年份游戏2022 header art

控制论:年份游戏2022

这是一款关于2022这个年份的视觉小说,以我们所经历的2022的封闭与萧条为引言,长度约25分钟。它采用伪纪录片加旁白的形式,讲述的是一个在历史和现实中不断轮回的故事,由四条历史线构成,涉及到1894、1895、1911和2022几条历史线的循环。

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About the Game

这是一款关于2022这个年份的视觉小说,以我们所经历的2022的封闭与萧条为引言,长度约为25分钟。它采用伪纪录片加旁白的形式,讲述的是一个在历史和现实中不断轮回的故事,由四条历史线构成,涉及到1894、1895、1911和2022几条历史线的循环。在这款游戏内,您将扮演一位历史的见证者,感同身受,深入到2022所发生的现实事件之中。之后,您将会遭遇历史年份的选择,并进入到上述4个不同的历史场景。您需要规划历史路线以针对性进入各历史的结局。

“你见到她了吗?"

"她是谁?"

"她是一道谜团。她出没在每一个年份的角落。"

"现在是什么时候?"

"2022。”



当我们打开主界面时将目睹“她”的歌唱,而这一“她”是谁,我们进入文本后将拭目以待。

本视觉小说为thusgone作品,感谢您阅读我的故事。