
星际神格
A turn-based story-adventure sci-fi role-playing game. It's not big, the player's operation is very simple, just watch the plot, operate the movement and quickly select it in the battle interface. There are some simple side differences, and the overall exploration is up to two hours.
Developer
Publisher
Release
May 4, 2022
4 years and 91 days ago
Steam Reviews
Positive18 reviews100.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
6 itemsAbout the Game
Gameplay: The background of this game is a few years after the alien Liop invaded the earth. The protagonist, as a top member of the human resistance organization Jasmine,
He returned to his hometown, Shanglong City in Asia, and met his former friend, fought side by side, helped mankind, and participated in a bizarre conspiracy.
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Features: Using the rpgmaker engine and using real-time turn-based battles, you can still experience the excitement that requires quick responses in turn-based battles.
A fairly good plot, and a fairly grand world view, dozens of equipment and many easter eggs.
There are also some small puzzles, but hints are given in the "Colored Words" section.
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To put it simply, this game is just an experimental product I made, and it embodies my game-making philosophy—plot comes first.
The plot you played took me about 20 minutes to conceive on paper, but behind it is a novel of hundreds of thousands of words as the background setting of the world view.
It's not difficult, but it requires you to carefully examine each plot and try your best to explore it.
By the way, if we have updates in the future, we will make other works in the form of dlc, please consider this as its... prequel.
It was supposed to be called "Interstellar Godhead", but unfortunately I didn't think about it when I signed up.
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wow, but no matter what, I'm still excited that the work can be released on Steam.
That's what I want to do, it's more important than getting a scholarship or some honorary title,
The work itself is a reward for me.
Hey~ I wish you a happy game.
He returned to his hometown, Shanglong City in Asia, and met his former friend, fought side by side, helped mankind, and participated in a bizarre conspiracy.
-------------------------------------------------- -------------------------------------------------- ------
Features: Using the rpgmaker engine and using real-time turn-based battles, you can still experience the excitement that requires quick responses in turn-based battles.
A fairly good plot, and a fairly grand world view, dozens of equipment and many easter eggs.
There are also some small puzzles, but hints are given in the "Colored Words" section.
-------------------------------------------------- -------------------------------------------------- ------
To put it simply, this game is just an experimental product I made, and it embodies my game-making philosophy—plot comes first.
The plot you played took me about 20 minutes to conceive on paper, but behind it is a novel of hundreds of thousands of words as the background setting of the world view.
It's not difficult, but it requires you to carefully examine each plot and try your best to explore it.
By the way, if we have updates in the future, we will make other works in the form of dlc, please consider this as its... prequel.
It was supposed to be called "Interstellar Godhead", but unfortunately I didn't think about it when I signed up.
-------------------------------------------------- -------------------------------------------------- ------
wow, but no matter what, I'm still excited that the work can be released on Steam.
That's what I want to do, it's more important than getting a scholarship or some honorary title,
The work itself is a reward for me.
Hey~ I wish you a happy game.