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被封印的历史 header art

被封印的历史

游戏战斗系统虽然是回合制,但是原本回合制基础上做了修改,加入了攻击回合的设定。 游戏中技能获得是通过NPC的互动,击杀敌人获取敌人的魂。 装备获得魂,在战斗中提升魂的等级来获得新的技能。 战斗中可以通过对敌人使用特殊物品来提升获取敌人魂的几率,不同的敌人对物品的喜厌不同。喜欢提升获得魂的几率,厌恶降低获得魂的几率。 敌人对物品的喜厌,可以通过与NPC的互动获得。 游戏中,每个人物装备都是独立的,无法共用。 装备可以通过矿石提升品质,镶嵌魔石提升基础能力。

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Search Google: Who developed 被封印的历史?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 被封印的历史?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 被封印的历史 self-published or published by FourT?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 被封印的历史 and FourT funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 被封印的历史 and FourT?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 被封印的历史?Release statusWhether and how the game has been released.

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About the Game

这是一款JRPG类型的游戏。
故事围绕主角阿莱克寻找自己失去的记忆为主线,在冒险中遇到5位同伴。
阿莱克在寻找自己记忆的旅途中,发现外面的世界并不像吟游诗人所说那样。
为了解开心中疑惑的冒险故事。