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ロストカラーズ/再装版 / LOSTCOLORS

A world without color "Lost Colors". In order to get rid of the evil that has befallen him, Real travels back and forth between worlds of color, solving the mysteries of the world.

Steam Page
Release
April 23, 2020
6 years and 101 days ago
Steam Reviews
4 user reviews4 reviews100.0%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is ロストカラーズ/再装版 / LOSTCOLORS self-published or published by jitensyasougyou?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is ロストカラーズ/再装版 / LOSTCOLORS and jitensyasougyou funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for ロストカラーズ/再装版 / LOSTCOLORS and 自転車創業?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

6 items

About the Game



Story/
A world without color "Lost Colors".
The main character, Real, makes a living killing those infected with "Colors".
However, one day, he himself infected becomes with color and goes from a position of being pursued to a position of being pursued.
In order to get rid of the evil that has befallen him, Real travels back and forth between worlds of color, solving the mysteries of the world.

System/
Equipped with ANOS/Advanced Novel Operation System
The ANOS (system) evolves the novel, which was previously a branching branch, into a multilayered, three-dimensional, cumulative scenario.
This system allows you to go back to a different branch at any point in time.
Then, new developments occur by using the memories from the branches already followed in other branches.
The ANOS (system), which promotes and assists the active performance of these actions, is the cornerstone of a novel game with a high level of gameplay.