indiegame.fan
重生轮回/Reborn Not Again header art

重生轮回/Reborn Not Again

Black and white are always just a moment. With the rise of the Dark Side, everything in the tower would be polluted and betrayed. You have to start a new with the help of the goddess Talia. Whether will you get rid of samsara and recast the balance between black and white? Maybe it is just a reincarnation.

Steam Page
Developer
Publisher
Release
December 14, 2020
5 years and 232 days ago
Steam Reviews
1 user reviews1 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed 重生轮回/Reborn Not Again?Developer scaleThe operating scale of the game's developer.
Search Google: Who published 重生轮回/Reborn Not Again?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is 重生轮回/Reborn Not Again self-published or published by HMB-Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 重生轮回/Reborn Not Again and HMB-Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for 重生轮回/Reborn Not Again and HMB-Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of 重生轮回/Reborn Not Again?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Reborn Not Again is a kind of horizontal-action passing game, where players control characters to collect and upgrade weapons, in order to defeat the dark forces and save this world out of balance. However, maybe it is just a reincarnation?

Feature:
A unique way to control weapons without the character
Five worlds with various levels in different styles
The weapon itself is out of physical form and exists in the form of energy
Post-scenes need to pass with pre-story clues
Nine kinds of weapons can be obtained from the near-melee to the long-range
Operations need to take both combat and mobile into accounts
Players can get props that produce different gain effects during the game.