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Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
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Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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6 itemsAbout the Game
Apoapsis is a passion project developed in 18 days.
Traverse a large alien world and destroy aliens, bosses, collect items, and [soon to come, more things to do]. I would love to expand on Apoapsis to make it a more complete game, and polish it further. The pricing doesn't reflect the current game, but a larger game in mind.
This can be considered a 15 minute Metroidvania. It is designed so you can rush through it, yet why wouldn't you want to upgrade your health and stamina along the way? The graphics, coding, music and everything is all made by me, XPI Sigma Art.
What to expect: 4 hidden hp upgrades. 10 hidden stamina upgrades, 3 bosses
Known bugs:
-Collision issues while player gets hurt
-Monitors with a refresh rate over 60 makes game appear too fast (Fixed!)
-Game slowdown (displays 60fps, yet doesn't reflect it)
This game won't receive any further support from me, but feel free to follow my itch.io page (search XPISigmaArt)