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Apex Complex

You work the night shift. Tonight, Patricia isn't well, she's had a meltdown and taken everything on the company's net along with her. Make your way through the evolving complex facility, reach the core and shut her down, before she shuts you down!

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Apex Complex?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Apex Complex?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Apex Complex self-published or published by Jay Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Apex Complex and Jay Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Apex Complex and Jason Foster?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Apex Complex?Release statusWhether and how the game has been released.

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About the Game

You're Ashford. Just a regular maintenance man at the PAT 8000 facility, mostly automated and run by the AI everyone calls Patricia. Most nights you check in, check gauges, swap a few coolant lines and then go home.

But tonight is not most nights.

Patricia has glitched out. Doors, lifts, cameras, every bot on site. All of it's hers now, and everyone she hasn't already locked out is on the wrong side of a sealed door. The comms are fried. The lights are flickering. The place is in trouble.

Nobody's coming. You're maintenance, not security. This is not in your job description. But there's a stick in the workshop. Patricia needs shutting down. Her core is hidden somewhere in this place, and someone has to find it.

Features

  • Grounded FPS Combat: Melee and ranged, weighty and deliberate.

  • Real working place: The facility is a complex of corridors, rooms and conundrums. Locked doors have reasons, lifts go between floors.

  • People: The survivors you meet talk face to face, they can help or hinder. They all have their own agenda.

  • Working-class horror: Tired people doing jobs while the building turns against them. No hero monologues, no corporate sci-fi filler.

  • Compact levels, tuned for replay: Every one is a scenario you can run in a sitting. Learning the layout pays off.