
Apex
The stunning new experience from the brilliant imagination of artist and musician Arjan van Meerten, Apex delivers a surrealistic and darkly beautiful apocalyptic vision set to an original score in the anticipated follow up to Van Meerten's Surge.
Developer
Publisher
Release
October 19, 2017
8 years and 288 days ago
Steam Reviews
Mostly Positive44 reviews75.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed for this release. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
6 itemsAbout the Game
The stunning new experience from the brilliant imagination of artist and musician Arjan van Meerten, Apex delivers a surrealistic and darkly beautiful apocalyptic vision set to an original score in the anticipated follow up to Van Meerten's Surge.
"I played in bands from when I was 16. Really loud death metal. But I had always been interested in electronic music as well and started to make it. I will have some music and it will inspire me to make something visual. It’s all very integrated because the music inspires the visuals but the visuals also inspire the music. It’s a constant interaction between the two. I like to go into the details. I can work for a year on a small piece but I make it exactly how I want. VR is a really intense and immersive way to experience music. The best way I can describe Apex is like when I was fifteen and went to a death metal concert, and what I felt being in the crowd as the band played, the aggression and the energy. It’s overwhelming and kind of scary but it makes you feel something. And that’s what I wanted to do with Apex. There is destruction but there is also beauty in what you are seeing. It’s really more of an atmosphere than a traditional story.
With VR it’s really hard to tell a story in the traditional sense. You visualize it in your mind in the traditional way, different shots, controlling the frame. But in VR when a character walks away they are still in the world, so you have to think about it in a much different way than films. So something like Apex is more of a pure atmosphere. And that’s what I’m interested in doing now, putting people in worlds more than telling traditional stories in those worlds. I like it when people take off the headset and have to adjust to the earth again."
-Arjan van Meerten, Creator
"I played in bands from when I was 16. Really loud death metal. But I had always been interested in electronic music as well and started to make it. I will have some music and it will inspire me to make something visual. It’s all very integrated because the music inspires the visuals but the visuals also inspire the music. It’s a constant interaction between the two. I like to go into the details. I can work for a year on a small piece but I make it exactly how I want. VR is a really intense and immersive way to experience music. The best way I can describe Apex is like when I was fifteen and went to a death metal concert, and what I felt being in the crowd as the band played, the aggression and the energy. It’s overwhelming and kind of scary but it makes you feel something. And that’s what I wanted to do with Apex. There is destruction but there is also beauty in what you are seeing. It’s really more of an atmosphere than a traditional story.
With VR it’s really hard to tell a story in the traditional sense. You visualize it in your mind in the traditional way, different shots, controlling the frame. But in VR when a character walks away they are still in the world, so you have to think about it in a much different way than films. So something like Apex is more of a pure atmosphere. And that’s what I’m interested in doing now, putting people in worlds more than telling traditional stories in those worlds. I like it when people take off the headset and have to adjust to the earth again."
-Arjan van Meerten, Creator