indiegame.fan
Apex header art

Apex

The stunning new experience from the brilliant imagination of artist and musician Arjan van Meerten, Apex delivers a surrealistic and darkly beautiful apocalyptic vision set to an original score in the anticipated follow up to Van Meerten's Surge.

Steam Page
Publisher
Release
October 19, 2017
8 years and 288 days ago
Steam Reviews
Mostly Positive44 reviews75.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Apex self-published or published by Wevr, Inc?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Apex and Wevr, Inc funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Apex and Arjan van Meerten and House of Secrets?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

6 items

About the Game

The stunning new experience from the brilliant imagination of artist and musician Arjan van Meerten, Apex delivers a surrealistic and darkly beautiful apocalyptic vision set to an original score in the anticipated follow up to Van Meerten's Surge.

"I played in bands from when I was 16. Really loud death metal. But I had always been interested in electronic music as well and started to make it. I will have some music and it will inspire me to make something visual. It’s all very integrated because the music inspires the visuals but the visuals also inspire the music. It’s a constant interaction between the two. I like to go into the details. I can work for a year on a small piece but I make it exactly how I want. VR is a really intense and immersive way to experience music. The best way I can describe Apex is like when I was fifteen and went to a death metal concert, and what I felt being in the crowd as the band played, the aggression and the energy. It’s overwhelming and kind of scary but it makes you feel something. And that’s what I wanted to do with Apex. There is destruction but there is also beauty in what you are seeing. It’s really more of an atmosphere than a traditional story.

With VR it’s really hard to tell a story in the traditional sense. You visualize it in your mind in the traditional way, different shots, controlling the frame. But in VR when a character walks away they are still in the world, so you have to think about it in a much different way than films. So something like Apex is more of a pure atmosphere. And that’s what I’m interested in doing now, putting people in worlds more than telling traditional stories in those worlds. I like it when people take off the headset and have to adjust to the earth again."

-Arjan van Meerten, Creator