
Antistatic
A fast-paced, uncompromising indie platform fighting game. Connect multiple controllers for local play, practice in training mode, and avoid touching the entropic static.
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Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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6 itemsAbout the Game
Antistatic is a crisp, uncompromising indie platform fighter built in a custom engine.
Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.
Local play — plug in multiple controllers and play together on one screen
Traditional mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more
GameCube adapter support — natively use the official adapter to play with the most iconic controller for the genre, with a familiar feel
6 characters — all with different play styles
10 stage layouts — some staples, and some new
Internationalization Alpha
Rough lookup/machine-assisted language options available for: Spanish, French, Italian, German, Russian, Japanese, Korean, Simplified Chinese, and Traditional Chinese.
Online Alpha
Online play is in alpha, but the central matchmaking servers are currently offline. Remote Play Together is the recommended approach for now.