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Antistatic header art

Antistatic

A fast-paced, uncompromising indie platform fighting game. Connect multiple controllers for local play, practice in training mode, and avoid touching the entropic static.

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Developer
Publisher
Release
January 24, 2019
7 years and 191 days ago
Steam Reviews
5 user reviews5 reviews80.0%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: How is Antistatic and bluehexagons funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Antistatic is a crisp, uncompromising indie platform fighter built in a custom engine.

Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.

Local play — plug in multiple controllers and play together on one screen

Traditional mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more

GameCube adapter support — natively use the official adapter to play with the most iconic controller for the genre, with a familiar feel

6 characters — all with different play styles

10 stage layouts — some staples, and some new

Internationalization Alpha

Rough lookup/machine-assisted language options available for: Spanish, French, Italian, German, Russian, Japanese, Korean, Simplified Chinese, and Traditional Chinese.

Online Alpha

Online play is in alpha, but the central matchmaking servers are currently offline. Remote Play Together is the recommended approach for now.