indiegame.fan
AntiGOLFity header art

AntiGOLFity

A unique spin on the golf genre where you play as the course — in space! Interact with the environment by moving, manipulating, and disabling pieces of the level in order to help guide your ball to the goal.

Steam Page
Publisher
Release
December 9, 2023
2 years and 236 days ago
Steam Reviews
3 user reviews3 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed AntiGOLFity?Developer scaleThe operating scale of the game's developer.
Search Google: Who published AntiGOLFity?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is AntiGOLFity self-published or published by Tyrant Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is AntiGOLFity and Tyrant Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for AntiGOLFity and Tyrant and LukeMans and GuyKayJay?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of AntiGOLFity?Release statusWhether and how the game has been released.

Media

10 items

About the Game

Control the Course

Manipulate the course by using various mechanics like platforms, engines, magnet balls, and more in order to guide your ball toward the hole. Once your ball has been launched that's where the fun really starts!

Use Momentum

Lots of momentum can be gained from the elements of each level. This momentum may be good at times, and others you might want to keep it slow and steady. There are a variety of ways to use and manipulate your momentum. Use it wisely and don't fly off into space!

Slowdown

Sometimes the ball is just going too quick to catch with your mouse! That's what the slowdown mechanic is for. At any time during play, slow down the game to a crawl in order to select the next object with ease, and manipulate it with precision. In order to keep the game fun, there's no limit to how often you can use this mechanic.

Casual Gameplay

Although some of the levels might pose a good challenge, this is a casual game. There is no pressure to complete every level and levels can be skipped at anytime via the level select. In addition to the ordinary level select there are also some extra-difficult bonus levels! Which can be unlocked after the ordinary levels for some additional challenge.