indiegame.fan
Anthros' Edge header art

Anthros' Edge

Anthros' Edge is a philosophical puzzle game about perception, reality and contradiction. What is reality and when does it break? Switch between projections of what might be real and follow their logic - or break it?

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Anthros' Edge?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Anthros' Edge?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Anthros' Edge self-published or published by anper.games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Anthros' Edge and anper.games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Anthros' Edge and anper.games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Anthros' Edge?Release statusWhether and how the game has been released.

Media

11 items

About the Game

What is real - what you see, or what exists when you're not looking?

Anthros' Edge is a puzzle game built on a simple but unsettling idea: reality is just a projection, limited by perception. It is many projections, layered on top of each other, each with its own rules, its own gravity, its own truth. Your job is to navigate between them.

Switch between projections to solve puzzles that would be impossible in any single reality. A wall that blocks you here does not exist there. An object you carry becomes invisible but you never let go. Gravity pulls left in one world and down in another. Every dimension has its own logic, and mastering that logic is how you move forward.

Until you break it.

Some actions create contradictions. A button that summons a ball. A ball placed on that button. A cause that could not exist without its own effect. When the rules of a dimension collapse under the weight of their own impossibility, reality fails - and you fall into something else entirely.

A dimension that is black and white. Quiet. Organic. True.

This is not a punishment. It is a revelation.

Features

  • Shift between richly colored dimensions, each with distinct physics and logic

  • Carry objects invisibly across dimensional boundaries to reach the unreachable

  • Engineer contradictions - paradoxes are not obstacles, they are tools

  • Discover the failure dimension: a stark, monochrome world that emerges when reality cannot hold

  • A puzzle experience rooted in the philosophy of Plato's Allegory of the Cave - how much of what you perceive is shadow, and how much is real?

What happens when the logic breaks? Will you leave the cave? Find out.