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Anima mundi

Welcome to Anima mundi! Build an ecosystem, populate your planet, & immerse in the lives of its creatures as they grow and evolve. Each planet holds unique species. Will you be able to uncover the mysteries of each one?

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About the Game

Welcome to the enchanting world of Anima Mundi! This life simulation game invites you to build thriving ecosystems and bring planets to life. Populate your world with unique creatures and guide them through their journey of growth and evolution.

Your goal is to cultivate a balanced ecosystem, nurturing each creature until they reach their final form.

Please note: Anima Mundi is lovingly crafted by a solo developer, and it’s still growing! If you’d like to support this journey, consider visiting my Discord ->

Discover new species

In Anima mundi, a species is considered discovered when it manages to survive for a certain number of days on a planet. To achieve this, the player will need to use two complementary game modes, each designed in a minimalist way: Simulation Mode and Control Mode.

Simulation Mode

Simulation Mode allows you to populate the planet with animal, plant, or mineral species. These species directly affect planetary statistics such as humidity, light, gases, temperature, and more.

You will need to carefully balance your population to achieve the ideal ecosystem conducive to the survival of new species. Simulation Mode will also feature additional tools, such as "Inspect," which provides essential information about a selected species. It will also be possible to examine deceased specimens to gather more information about a species' survival conditions. By opening the post-mortem examination device, the player can view a timeline showing various statistics (gas levels, humidity, etc.) from the 10 days prior to the creature's death.

Through the inspection panel, the player can take control of certain creatures to enter Survival Mode.

Control Mode

Control Mode is triggered from Simulation Mode when a creature is inspected by the player, allowing control of species born from cocoons. These creatures have specific biological needs (light, temperature, etc.) that must be met by the ecosystem in which they reside. Additionally, they will require the player's intervention to ensure their survival, such as feeding, drinking, and eventually hunting.

Once the survival conditions are met, the young creature advances to adulthood and is considered discovered. If the player exits the simulation without fulfilling the growth conditions or if the allotted time runs out, the young creature will die.

Level completion

The player's objective is to discover all the primary species on each planet. A planet corresponds to a level. Each planet is small and contains a limited number of species. Player can choose to stay on one level and discover the secondary species before moving on to the next.