
Angelic: Dark Symphony
Lead a cast of neo-human "angels" through cosmic terrors as they question their existence in this cinematic turn-based sci-fi RPG. Master distinct heroes, signature abilities, tactical combos, and lethal environmental plays where carbon, silicon, and dread collide under an incomprehensible goddess.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer. | Angelic raised $10 million from outside equity investors led by Animoca Brands and Pantera Capital. | |
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 10, 2026FundingThe known source of funding behind the game. | ||
Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
Media
15 itemsAbout the Game
EARTH IS DYING. HUMANS ARE OBSOLETE. AND ANGELS ARE COMING BACK.
Humanity ruined its world, then tried to save it by creating the Neo-Humans: immortal synthetic beings built to surpass the limits of flesh.
They called them angels.
Then they tried to destroy them too, simply because they were afraid of being replaced. But the angels won the war. Then they vanished.
Two centuries later, they are coming back. And this time, they are not alone. Something dark is coming with them.
Welcome to the universe of Angelic.
Angelic: Dark Symphony is a dark, story-rich sci-fi RPG about neo-human “angels” confronting cosmic horror, fractured identity, and impossible choices. Blending cinematic storytelling, tactical turn-based combat, and a deeply atmospheric world, it invites players into a universe where carbon, silicon, and dread collide beneath the will of an incomprehensible goddess.
IMMERSIVE TURN-BASED COMBAT WITH DISTINCT HEROES.
Command a cast of radically distinct heroes, each with their own personality, combat role, animation language, abilities, strengths, and weaknesses.
Combine signature powers, chain devastating tactical synergies, and unleash spectacular finishing moments in brutal, high-stakes encounters. From precision ability timing to environmental plays and cinematic kill sequences, combat is built to feel both strategic and intensely visceral.
But your heroes are more than weapons. They have motives, loyalties, fears, and ambitions of their own. The way you lead them matters, and they will remember.
YOU ARE DEAD. AND YOUR STORY IS JUST BEGINNING.
Tired of corporate deception and abuse, Phoenix, Aurora, and Xander abandoned the Nexus station in 2715 and built a new life aboard the Hive, a remote human forward station in the Cygnus Constellation. For a brief moment, they found something rare: peace.
It did not last.
In 2720, the Infestation reached the Hive and tore through it with catastrophic speed. Stripped of everything they had built, the three survivors turned to scavenging.
Then they found a signal.
Following its source, they discovered something monumental: an Angel Core tied to Iset, the long-vanished goddess of the angels. But they were not alone. Daeva, a notorious Archangel, had also come for the beacon. The encounter ended in slaughter.
But death was not the end.
Awakened from a centuries-long slumber, Iset returned them to life. The Goddess refused to let their story end there.
In truth, their story, your story, was only beginning.