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AMPANIC

AIM × PANIC Shop Management! Gather materials, process them, craft items, and serve customers―― A hyper-fast shop management game where everything is controlled with your aim. Three difficulty levels, from mouse beginners to aiming experts. Online multiplayer supported.

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About the Game

AIM × PANIC Shop Management.

AMPANIC

No time to rest.

Gather materials, process them, craft items, serve customers――

a hyper-fast shop management game where every action is controlled with your aim.

Let a customer leave... and it's game over.

Orders keep piling up. Customers keep flooding in.

Keep the shop running through efficient task prioritization, quick decisions, and precise flick aiming.

Every task is controlled through aiming!

First, drag passersby into the shop.

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Once customers place orders, it’s time to gather materials.

Swing your mouse around and rapidly collect materials from the field!

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After checking the recipe, next comes processing.

Quickly select the required materials and process them accurately.

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Finally, mixing.

Use tracking aim to combine materials and complete customer orders.

And of course, deliver them immediately once finished.

The extreme pressure of “one mistake and it’s over”

Even when the shop fills with orders, there’s no time to stop moving your mouse.

Customers grow impatient over time and will eventually leave.

As mentioned before, if a customer leaves, it's game over.

The moment you lose your composure, the shop collapses.

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Chaos that evolves with every stage

As stages progress, orders become increasingly complex.

Required materials, processing steps, priorities.

Everything speeds up and pushes your decision-making skills to the limit.

Some orders — and some customers — are especially troublesome.

Your goal is to reach the sales target set for each stage.

Can you keep this chaotic shop running?

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Online Co-op Multiplayer Supported!

Will you support each other, or drag each other down?

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Features

  • High-speed shop management driven entirely by aiming

  • Flick aim & tracking aim are the keys to success

  • Intense tension from the “lose a customer and it’s over” rule

  • The nonstop rush of gathering → processing → mixing → delivering orders at high speed

  • Orders and difficulty that evolve with every stage

  • A chaotic multitasking experience that somehow feels incredibly satisfying

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