
Amlebic
Amlebic is a hand-drawn alchemy deckbuilder. Lay elemental reagents on the great circle, chain Resonance and Reaction, and multiply Essence by Catalyst to beat the Yield. Collect sigils, master the tension, and climb 200 Circles to complete the Great Work.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
7 itemsAbout the Game
Turn base matter into gold
In a candlelit laboratory, the Great Work awaits. Amlebic is a single-player alchemy roguelike deckbuilder where every transmutation is a small experiment: combine elemental reagents, coax out reactions, and refine base matter into ever greater yield.
Every placement matters
Set up to five reagents · Fire, Water, Earth, Air, Aether · onto the alchemical circle.
Position is everything: same elements side by side form Resonance and raise your Essence; opposite elements collide in a Reaction that bursts with Catalyst.
Your score is Essence × Catalyst. Meet the target Yield to pass each Circle.
Chase the biggest reactions, but mind the Tension · overfill the vessel and it boils over.
Build an engine that snowballs
Collect Sigils · permanent powers that fire on every transmutation and grow run after run.
Spend your gold on Elixirs, Vouchers, and rare Spectrals.
Eleven Vessels and eight Ascension tiers reshape how each run begins.
One long ascent
A single continuous climb from Circle 1 to the summit at Circle 200.
Every tenth Circle is a Trial that bends one rule against you.
New powers unlock as you rise · the game reveals itself one discovery at a time, so you learn by playing, not by reading.
Craft
Hand-drawn alchemical-manuscript art · aged vellum, iron-gall ink, engraved vessels.
Simple to pick up, deep to master, endless to chase.
The lead is in your hands. Will it carry you home?