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Amata

Rage across the mad realms of a dead god as Charlet, the immortal artificer. Explore a vast, arcane desolation wrought by hatred. Cleanse the twisted inhabitants of ancient, forgotten worlds. Help Charlet find a way home using her powerful and varied suite of combat and platforming abilities.

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Developer
Publisher
Release
August 20, 2024
1 year and 346 days ago
Steam Reviews
Positive10 reviews100.0%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Amata and Zxyyr funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Amata and Zxyyr?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

The path of broken stone is ended. The incursion of Amata is ended. Charlet must now escape from The Memetic Expanse, where Amata was formed, found and ended. Though Amata is gone its power remains. Its agents are never ending. Charlet is never ending. Amata is a (mostly) linear fantasy 2D side scrolling action RPG platformer.



  • Traverse vast and varied worlds with smooth, fluid and dynamic movement mechanics. An agent should have grace.
  • Cut down enemies using the Memetic Blade, unbind them from their experience. An agent should seek knowing.
  • Deftly block and parry enemy attacks. An agent should protect their self.
  • Wear, wield and consume magical artifacts, items and charms. An agent should have options.
  • Apply unbound experience to a suite of stats. An agent should choose their self.
  • Move instantly between all known realms and checkpoints. An agent should feel freedom.
  • Collect realm memories from the arcane contrivance of Amata. An agent should seek bounty.
  • Unlock new realms, fight new foes, solve new puzzles, devise new routes. An agent should cut deep into the marrow.
  • See the impact of Amata within its most ancient lands. An agent should use the past to inform the future.
  • Endure your cybertronic companion, IAIA, and ignore its interjections. An agent should be wary of the wise.
  • Try to forget about the path of broken stone. An agent should know what is ended.