indiegame.fan
Always A New Journey header art

Always A New Journey

A rogue-lite for 90's rpg fans

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Always A New Journey?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Always A New Journey?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Always A New Journey self-published or published by Syrup Surprise?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Always A New Journey and Syrup Surprise funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Always A New Journey and Syrup Surprise?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Always A New Journey?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Although progress was delayed significantly, work has resumed.

Always a New Journey is a very early development rpg rogue-lite.
Inspiration comes from a lot of 90's jrpgs, and some new ones.

You'll choose one of four characters to start, with four more that can be unlocked.
Take your chosen hero through random floors of the dungeon to unlock more companions, things to craft, and upgrades for your town hub.
Or if you get strong enough, maybe even reach the top.

Combat takes place in a side view turn battle system familiar to any final fantasy or jrpg fan.
Heavy emphasis will be put on making the battles difficult enough to require strategic thought. Just hitting "attack" over and over should hopefully be a terrible strategy after the 2nd or 3rd floors. A lot of fun mechanics are in place to give you lots of choice in battles, such as unique limited use abilities for main characters, the ability to charge up your attacks and buffs, and weakness protection that you will absolutely want to be breaking as much as you can.

Upon death, you'll lose everything except for any saved coin. You'll also keep any town unlocks, and if you're a farmer there's probably some fruit and veggies waiting for whatever new character you've chosen!